NO ENTRY BARRIERS
Soulbreach is the first videogame with no entry barriers neither for the traditional gamer world (on-line RPG with turn-based combat) nor for the rising gaming blockchain ecosystem (Free-to-play & Play2earn) allowing Fiat & Tokens as boosting payment method.
FROM GAMERS TO GAMERS
Team is built by serial entrepreneurs with +20 years of Gaming background, games sold for +10M $ with a unique aim, become the first Game focused on the Fan-engagement & playability with Blockchain features, not backwards.
EXPANDING PLAY2EARN UNIVERSE
The Universe created not only will be growing in features month by month, but has been crafted to maximize the profitability of the User on a Long term view. User will be able to Stake, Collect, Rent, Create, Upgrade, Explore, Match, Battle, join Tournaments, Boost your journey and much more to come.
The Hero is the incarnation of the player himself, who participates in combat by empowering creatures and summoning spells.
Players can customize the appearance of the hero, alternating between various collectible skins (which can be converted into NFTs).
Creatures are the most important element of the game. Players can obtain creatures during their adventures, which are added to their collection and fight alongside them.
Most creatures can be converted into NFTs, which players can trade with.
Players also acquire various items that allow them to empower creatures and the hero.
As with the creatures, most equippable items can be converted into NFTs.
During his adventures the player will obtain primordial gems, which can be broken releasing a creature that will be added to his collection.
Combat is the main mechanic of Soul Breach, where two players will face off against each other (PvP mode) or one player will face a group of enemy creatures (PvE mode).
Soul Breach's combat system has been designed in such a way that it contains a high strategic component, making it a mechanic suitable for competitive modes such as PvP Arena or large multiplayer tournaments.
The main competitive mode, the arena will allow players to engage in single combat, fighting to climb the PVP Ranking.
At the end of each season, the first ranked players will receive a great reward in the form of ANIMA (tokens).
In the adventure mode, the player will travel through the regions of the Soul Breach Universe, exploring the kingdoms and civilizations of different worlds.
During their adventures, players will carry out quests commissioned by allied characters, earning rewards upon completion.
Dynamic Dungeon (PVE)
Classic RPG dungeon crawling approach, where the player must fight his way through hordes of creatures until he reaches
the final enemy, which will grant a great reward when defeated.
Each dungeon will be dynamically generated as the player enters it, offering a unique gameplay experience each time.
More than 7 Additional Modes will be added continuosly...
CEO & Design Lead
Juan Manuel Martín
Game Technical Lead
CMO & Investment Lead
+20 Members on Soul Breach and Growing (April 2022)
Soul Breach iOS Release
Closed Beta PC
Whitepaper & Deck
Work team creation
Private Sale End
Technical Demo PC
Seed Round ($560K)
Game design > 80%
Early concept art
Soul Breach PC Release
Beginning of Metaverse development
1º World Championship
Blockchain development ends
Private Sale Start
Blockchain development starts
Social media release
Open Beta PC